Case Study: University (UCL Esports Specialization)
University
Short About the Case:
UCL was exploring the impact of esports on business development, service economics, and experience economy, and wanted an expert to present to their students.
The Issue:
Students in the UCL esports specialization needed real-world insights into the business aspects of esports to enhance their understanding and employability in this rapidly growing industry.
The Solution I Brought:
I was invited to present my expertise on the business of esports to UCL students. I engaged the students with real-world examples and provided insights into the current trends and challenges in the esports industry.
The Result:
The students gained a deeper understanding of how the esports industry operates, including its potential for business development, and were better prepared for careers in the industry.
Short About the Organisation:
UCL (University College Lillebaelt) is a Danish higher education institution that focuses on business development, service economics, and the experience economy.